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MoodLight [复制链接]

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离线galekkomari
 
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只看楼主 倒序阅读 使用道具 0F 发表于: 2010-09-21
关键词: MoodLight
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace MoodLight
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
byte redInt = 0;
bool redCountingUp = true;
byte greenInt = 0;
bool greenCountingUp = true;
byte blueInt = 0;
bool blueCountingUp = true;

public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}

/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here

base.Initialize();
}

/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);

// TODO: use this.Content to load your game content here
}

/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}

/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">rovides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();

// TODO: Add your update logic here
// Update each color in turn
if (redInt == 50) redCountingUp = false;
if (redInt == 0) redCountingUp = true;
if (redCountingUp) redInt++; else redInt--;
if (greenInt == 127) greenCountingUp = false;
if (greenInt == 0) greenCountingUp = true;
if (greenCountingUp) greenInt++; else greenInt--;
if (blueInt == 180) blueCountingUp = false;
if (blueInt == 0) blueCountingUp = true;
if (blueCountingUp) blueInt++; else blueInt--;
base.Update(gameTime);
}

/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">rovides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);

// TODO: Add your drawing code here
Color backgroundColor;
backgroundColor =
new Color(redInt, greenInt, blueInt);
graphics.GraphicsDevice.Clear(backgroundColor);
base.Draw(gameTime);
}
}
}
附件: MoodLight.zip (39 K) 下载次数:0
离线galekkomari
发帖
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只看该作者 1F 发表于: 2010-09-21
http://u.115.com/file/f6da6fc452
IntroProgXNAGameStudio_eBook.pdf
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